#621
Posted 04 August 2012 - 09:43 PM
when I first turn on the game, I don't get artifacts, but eventually they creep up. all these 'fixes' essentially do the same thing. they 'reset' the video, but the artifacts eventually come back
and as the suggested 'fixes' get more complicated (people rolling back certain dayz files), who knows what other unintended issues may crop up for some people. that's another reason I think they should prioritize fixing this issue. people trying to fix it on their own could just create a bigger mess. we can all talk about who's 'fault' that is, but the point is it will be a mess and clog up these forums with more crap
#622
Posted 04 August 2012 - 09:45 PM
Death Panda, on 04 August 2012 - 09:40 PM, said:
it definitely comes right from the dead soldiers for me.I had the barbed wire artifacting before, but this is different
#623
Posted 04 August 2012 - 09:46 PM
fabo, on 04 August 2012 - 09:43 PM, said:
I'm telling you guys. I TRIED EVERYTHING. Flushing in a milion ways, looking not looking, one server another server etc. Trying all the video options etc.
I just found this : http://dayzmod.com/f...t-to-dayz-1723/
Here i guy gave a zip of the anim files of 1.7.2.3 . I replaced the files of my current version with those and guess what. I dont have the glitch anymore.
Just for all you guys that only have the weekends to play and couldnt because of the damn glitch. HERE IS THE FIX FOR YOU
well duh. of course that fixes it
#625
Posted 04 August 2012 - 10:00 PM
magmatrix, on 04 August 2012 - 09:46 PM, said:
Probably a bad to guesstimate a target date since last time he did that hundreds of nerdrages suddenly cried out and then when Rocket locked the thread, suddenly became silent.
#626
Posted 04 August 2012 - 10:42 PM
Nice...
Edited by sunnz, 04 August 2012 - 10:42 PM.
#627
Posted 04 August 2012 - 11:05 PM
#628
Posted 04 August 2012 - 11:11 PM
Went to Berezino, zoomed view to hospital, got the visual artifacts again. Used Shift + [num] - , typed flush, after it did its job i could move around Berezino with no problems whatsoever.
Regarding too much ammo ... it really depends on luck and server.
On some servers, I went half the map from south to north and couldn't find an axe or secondary weapon (had to use a winchester with a single ammo pack)
Now, in Berezino I couldn't find an Alice pack or a hunting knive in both malls and the bar and the apartment buildings.
Found three matchboxes and a Sprite can though...
#629
Posted 04 August 2012 - 11:24 PM

POPULAR
Edited by Griff, 05 August 2012 - 02:47 AM.
#630
Posted 07 August 2012 - 05:53 PM

POPULAR
Firstly, 1.7.2.5 will not come out (it will be 1.7.3)
Secondly, WOOF WOOF.
#631
Posted 07 August 2012 - 11:56 PM

POPULAR
*expressing community response until thread is unlocked.
Edited by jordNZ, 12 August 2012 - 03:16 AM.
--My post replies are of my own, not official DayZ statements.
'for the strength of the pack is the wolf, and the strength of the wolf is the pack'
#633
Posted 10 August 2012 - 01:33 PM
Also tagged with one or more of these keywords: Pending Update
![]() |
Announcements & Info →
DayZ Announcements →
Pending Update: Build 1.7.3 (community edition)Started by rocket, 29 Oct 2012 |
|
|
|
![]() |
Announcements & Info →
DayZ Announcements →
Pending Update: Build 1.7.2.6Started by rocket, 06 Sep 2012 |
|
|
|
![]() |
DayZ Mod →
DayZ General Discussion →
release that patchStarted by pooya_gojee, 08 Aug 2012 |
|
|
|
![]() |
Announcements & Info →
DayZ Announcements →
Pending Update: Build 1.7.2.4Started by rocket, 23 Jul 2012 |
|
|


This topic is locked













