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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.

DayZ Standalone limitations mod

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#1 ruarz

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Posted 20 July 2012 - 01:57 AM

*
POPULAR

RECENT UPDATES
  • The Weapons Wishlist has been 'completed'.
  • This thread hit 500 cans of beans!
  • Added a very short list of suggestions which focus on short-term development suggestions (i.e. standalone and first update).
  • This thread was unpinned for some reason, which is strange because it will become even more relevant once the first build is out and work on features begins. Could it please be re-pinned?
While its a long way off the Day-Z standalone is becoming increasingly more talked about. As we consider the possibilities a standalone game could bring to the gameplay I thought I'd share a few of my suggestions relating to the standalone, and provide a place for others to share theirs. I appreciate that some of these may have been mentioned previously but generally in regards to the mod rather than the standalone. Maybe some of these can be achieved in the mod. Maybe some can just be thought about for the future. GOOD NEWS! :D The standalone has been officially announced :)

This thread is continually updated, expanded and edited. It is totally unrecognisable from the when it first started. This is not the product of one sitting nor can I take credit for everything you see here. This is the result of over six months of community brainstorming. I will continue to add any good suggestions given by everyone else in this thread to their relevant sections. New sections will be created in the community suggestions bit.

Because of the nature of the way this thread was constructed, it comprehensively reflects the general hopes and requests of the overall community. Let's keep it up!

Rocket has endorsed using this thread as a community brainstorm:

View Postrocket, on 22 August 2012 - 08:26 AM, said:

Locked,

Post either on reddit or in the existing thread I didn't see!

http://dayzmod.com/f...-an-arma-2-mod/
  • Spoilers have been used to tidy and organise the thread.
  • Headings are in red.
  • Sub-headings are in dark red.
  • Gameplay features and mechanics are announced in bold.


-ORIGINAL POST SUGGESTIONS-

-A REVISED INVENTORY SYSTEM-
Spoiler

-A CUSTOM MAP/LOCATION PICTURES-
Spoiler

-LOOT-
Spoiler

-A REVISED HEALTH, STATUS & WOUNDING SYSTEM-
Spoiler

-CHANGES TO THE ZOMBIES AND THEIR BEHAVIOUR-
Spoiler

-CRAFTING-
Spoiler

-MODULAR WEAPONS-
Spoiler

-MORE UNIQUE ITEMS-
Spoiler

-CLOTHING & ACCESSORIES-
Spoiler

-A REVISED CAMOUFLAGE, CONCEALMENT AND DETECTION SYSTEM-
Spoiler

-BASES-
Spoiler

-A TRADING MECHANIC AND SUPPORTING GAMEPLAY ELEMENTS-
Spoiler

-VEHICLE CHANGES-
Spoiler

-FIRE-
Spoiler

-PHYSX-
Spoiler

-AND A VERY SIMPLE SUGGESTION-
Spoiler



-COMMUNITY SUGGESTIONS-

-BASIC WISHLIST-
Spoiler

-RADIOS AND RANDOM EVENTS-
Spoiler

-BARRICADING-
Spoiler

-AN ENHANCED DYNAMIC WEATHER SYSTEM-
Spoiler

-CHANGES TO SNIPING-
Spoiler

-WEAPONS WISHLIST-
Spoiler



-STREAMLINED SUGGESTION LIST FOR NEAR-FUTURE DEVELOPMENT-
Spoiler

Edited by ruarz, 31 January 2013 - 12:24 AM.


#2 aversionfx

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Posted 20 July 2012 - 01:59 AM

Post this once the game is actually on track to be standalone, and not while it's still in alpha. You're jumping the gun kind of a lot.

View PostNeek, on 17 July 2012 - 12:50 AM, said:

Its an alpha test you whining oxygen thief.

#3 Stevi23

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Posted 20 July 2012 - 02:01 AM

YOU HAVE MY BEANS GOOD SIR

#4 ruarz

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Posted 20 July 2012 - 02:06 AM

View Postaversionfx, on 20 July 2012 - 01:59 AM, said:

Post this once the game is actually on track to be standalone, and not while it's still in alpha. You're jumping the gun kind of a lot.

Even if they are in alpha they still have a picture of what they're working towards. So many features have already been discussed which Rocket has acknowledged cannot be achieved in an Arma 2 mod. Some of the features here could even be put into the mod. I'm not suggesting the standalone is around the corner, only that its worth keeping in mind. We all know what this project is building towards. The standalone may not be in development but DayZ is certainly headed in that direction.

Edited by ruarz, 20 July 2012 - 02:08 AM.


#5 aversionfx

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Posted 20 July 2012 - 02:06 AM

View Postruarz, on 20 July 2012 - 02:06 AM, said:

Even if they are in alpha they still have a picture of what they're working towards. So many features have already been discussed which Rocket has acknowledged cannot be achieved in an Arma 2 mod. Some of the features here could even be put into the mod. I'm not suggesting the standalone is around the corner, only that its worth keeping in mind.

I'm sure this thread will survive until the game becomes stand alone.

View PostNeek, on 17 July 2012 - 12:50 AM, said:

Its an alpha test you whining oxygen thief.

#6 ruarz

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Posted 20 July 2012 - 02:15 AM

View Postaversionfx, on 20 July 2012 - 02:06 AM, said:

I'm sure this thread will survive until the game becomes stand alone.

Okay great. Thanks for your input. Go and shoot down someone elses suggestion thread, you seem to make quite a habit of it.

#7 aversionfx

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Posted 20 July 2012 - 02:22 AM

As soon as people stop making stupid suggestions, and this cesspool of a forum gets cleaned up, I'll give it a rest.

View PostNeek, on 17 July 2012 - 12:50 AM, said:

Its an alpha test you whining oxygen thief.

#8 ruarz

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Posted 20 July 2012 - 02:24 AM

View Postaversionfx, on 20 July 2012 - 02:22 AM, said:

As soon as people stop making stupid suggestions, and this cesspool of a forum gets cleaned up, I'll give it a rest.

You haven't even read my suggestions, you're just a troglodyte who gets a hard-on from being a tosser. I challenge anyone to read this guy's last 20 posts and not come to the same conclusion.

Edited by ruarz, 20 July 2012 - 02:24 AM.


#9 aversionfx

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Posted 20 July 2012 - 02:32 AM

I actually did read your thread, as I do with every thread. It was typical "this is how I want the game to be," without even bothering to think any of it through. Pretty much every point above either completely ignores the direction of the game, or is something that you think is "cool."

Nothing engaging, nothing unique, and nothing remotely interesting.

View PostNeek, on 17 July 2012 - 12:50 AM, said:

Its an alpha test you whining oxygen thief.

#10 carlgustav

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Posted 20 July 2012 - 02:35 AM

View Postaversionfx, on 20 July 2012 - 02:32 AM, said:

I actually did read your thread, as I do with every thread. It was typical "this is how I want the game to be," without even bothering to think any of it through. Pretty much every point above either completely ignores the direction of the game, or is something that you think is "cool."

Nothing engaging, nothing unique, and nothing remotely interesting.

Thats your opinion. Feel free to keep bumping this thread which, by the way, I found both engaging and interesting. There are some unique elements to it as well. "Pretty much every point above either completely ignores the direction of the game" is particularly bollocks.

#11 aversionfx

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Posted 20 July 2012 - 02:38 AM

Oh, yeah. Crafting was a totally on-point suggestion.

Some people are just so thick. I don't know how the majority of you guys made it to adulthood without jamming a butter knife into an electrical outlet.

View PostNeek, on 17 July 2012 - 12:50 AM, said:

Its an alpha test you whining oxygen thief.

#12 carlgustav

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Posted 20 July 2012 - 02:49 AM

View Postaversionfx, on 20 July 2012 - 02:38 AM, said:

Oh, yeah. Crafting was a totally on-point suggestion.

Rocket has acknowledged he would like to implement crafting. Poster also acknowledged at the start of the post not everything here is completely unique.

View Postaversionfx, on 20 July 2012 - 02:38 AM, said:

Some people are just so thick. I don't know how the majority of you guys made it to adulthood without jamming a butter knife into an electrical outlet.

And some people are just assholes. I don't know how you made it to adulthood without someone kicking your head in. Probably by staying in your room, avoiding human contact and violently masturbating six times a day.

Edited by carlgustav, 20 July 2012 - 02:50 AM.


#13 FuzzyPooka

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Posted 20 July 2012 - 02:51 AM

I did once, and licked it afterwords. The nice man in a white smock said I was special. Then my amnesia cleared up, and I started sarcastically answering those pessimists who just don't see the rainbows, and BBEEELLLLIIIIEEEEEVVVVEEEEE.
The solution isn't to stop banditry, rather endorse it. But counter this with humanity's need to band together, and the spoils and comfort that follow suite.

#14 ruarz

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Posted 20 July 2012 - 02:52 AM

View Postaversionfx, on 20 July 2012 - 02:38 AM, said:

Oh, yeah. Crafting was a totally on-point suggestion.

Some people are just so thick. I don't know how the majority of you guys made it to adulthood without jamming a butter knife into an electrical outlet.

Please stop trolling my thread. You're not going to get a rise out of me.

Edited by ruarz, 20 July 2012 - 02:53 AM.


#15 PlayfulDesk

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Posted 20 July 2012 - 03:09 AM

Dude honestly save this post in notepad or word for when this game is closer to standalone. I LOVE all the ideas but I think that Rocket might forget about them by the time the standalone comes out. Seriously repost this EXACT (maybe a few modifications for whatever you come up with by then) when this game is say 2 months from going standalone and I'm sure it will keep getting bumped. PS: You have my beans good sir. :D
If only everyone played DayZ like they would in real life... Things would be loads less dangerous!

#16 AlphabetQ

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Posted 20 July 2012 - 06:56 PM

Sup, I'm from Google, and this is the first result for "day z standalone". I really just wanted to say, ignore the aversionfx prick, he's one of those internet elitist types who offers no ideas of his own but will flog those of others, especially ones like yours that clearly involved a lot of your time. I really hope the majority of the DayZ playerbase isn't like this twat, but whatever. Look forward to seeing some of your ideas implemented, OP. No need to reply to this with something snarky, aversionfx, I'm on my work break and will probably never check this page again, I just wanted to annoy you even slightly (and yes, you are annoyed, and the more I presume that you are annoyed, the more annoyed you will get, and what will really annoy you is that some stranger wasted his time to say this stuff, and it still annoys you, and it will just turn into an exponential annoyance pie. Loser LOL)

#17 Bukethead

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Posted 20 July 2012 - 07:15 PM

View Postruarz, on 20 July 2012 - 02:24 AM, said:

You haven't even read my suggestions, you're just a troglodyte who gets a hard-on from being a tosser. I challenge anyone to read this guy's last 20 posts and not come to the same conclusion.

And bickering with him is really going to solve the problem, yes?

#18 MinxinG

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Posted 20 July 2012 - 07:27 PM

Very nice suggestion, these suggestion could be implanted with these too : http://dayzmod.com/f...-a-living-hell/
Living DayZ like Walking Dead, yes, there is a way!

#19 ENSLAVER

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Posted 24 July 2012 - 10:49 AM

Good physics including ragdoll, vehicles and world objects. (much like demoed in Arma 3).

Large amounts of damage should destroy character and zombie models. Missling limbs, flying meat chunks, oh quake 1 how I loved your tasty gibs.
“Man cannot discover new oceans unless he has the courage to lose sight of the shore.”
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#20 ruarz

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Posted 28 July 2012 - 12:29 PM

Missing limbs would be awesome. Have you seen how it works in VBS2?





Also tagged with one or more of these keywords: DayZ, Standalone, limitations, mod