Build 1.7.2 Rolling Update
#1
Posted 09 July 2012 - 06:06 PM

POPULAR
The ideal place to load bugs is at the community bug tracker:
https://dev-heaven.net/projects/dayz
Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.
Torrent File (Full Install)
Use Beta patch 94444 or above
Download from http://www.dayzmod.c...Build_94444.zip if having trouble with BI site due to demand (thanks Vipeax!)
Build Notes
UPDATE : 9 JULY 2012
Affected addons:
* dayz_code 1.7.2
* dayz 1.3.1
* dayz_equip 1.3.4
* dayz_anim 0.3
Developer's Note:
Changelog:
* [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
* [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
* [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
* [FIXED] States where animal might stop walking around (now should walk around more)
* [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
* [FIXED] Error reports are almost invisible (has now been fixed)
* [FIXED] Daylight calculations causing slight FPS issue
* [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
* [NEW] Aubility now dampened in rain and increased by fog
* [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
* [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
* [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
* [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
* [NEW] Exponent driven probability introduced into visibility calculation
* [FIXED] Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )
* [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )
* [FIXED] Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )
* [FIXED] Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )
* [FIXED] Dead bodies still have the heart beat for low humanity ( https://dev-heaven.net/issues/35050 )
* [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
* [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
* [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)
#2
Posted 09 July 2012 - 06:07 PM
#3
Posted 09 July 2012 - 06:07 PM
Suggestion - Backpack change http://dayzmod.com/f...d.php?tid=20447
Suggestion - Distract zombies http://dayzmod.com/f...d.php?tid=14023
#4
Posted 09 July 2012 - 06:08 PM
#5
Posted 09 July 2012 - 06:09 PM
#6
Posted 09 July 2012 - 06:11 PM
Quote
Dunno about the forums but my pants sure did. w00t.
#7
Posted 09 July 2012 - 06:11 PM
#8
Posted 09 July 2012 - 06:11 PM
#9
Posted 09 July 2012 - 06:12 PM
Cheers!
My public service for the day will be to seed 1.7.2 as long as my computer is on. I've got a great upload speed, so suck it up people! Hopefully this will give those of you using the torrent a bit of stability.
#10
Posted 09 July 2012 - 06:13 PM
#11
Posted 09 July 2012 - 06:13 PM
#12
Posted 09 July 2012 - 06:13 PM
#13
Posted 09 July 2012 - 06:14 PM
#14
Posted 09 July 2012 - 06:14 PM
#15
Posted 09 July 2012 - 06:14 PM
#16
Posted 09 July 2012 - 06:15 PM
Quote
nah, thats due to server lag i believe. Though i believe ammo may not duplicate.
#17
Posted 09 July 2012 - 06:16 PM
#18
Posted 09 July 2012 - 06:16 PM
Sound through walls seems to work pretty good now.
Also I like the new AI
#19
Posted 09 July 2012 - 06:16 PM
#20
Posted 09 July 2012 - 06:17 PM


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