I currently have about 50 models done and 10 textures and I really would love your guys' feedback on this before I continue.
Here's one of the models I'm close to finishing (ignore the obvious double pop top):

I'm thinking of making 6 different quality conditions for each of the food items I'm working on
2 different models showing the item sealed / opened
3 textures of quality (Clean / Dusty / Rusted)
Clean - Safe to eat
Dusty - Low chance of illness after consuming
Rusted - High chance of illness after consuming
I'm thinking the "dusty" quality items would be most common while the "clean" version of an item would be a rare find.
Now I know Tin/Aluminum doesn't rust but.. Dammit if it doesn't look cool!
I'm not sure what we could do with opened items (be it a can, bag, etc..)
Maybe a higher chance of illness / lower amount of hunger restored when consumed?
Maybe other players can contaminate "opened" food with poison, pills, their own illness, etc, and leave it for another player to find?
Bonus "twinkie":

Some canned food (completely made from scratch):

also have different qualities:


as per requested:

Here are some soda cans:



A few bottles & containers:

Candy!


Sulahoops:

Beer Bottles:

(Snoww made an advertisement! Awesome!)


Vodka!:

3/29/13 -
Some new melee weapons / tools
The Shovel

Lug Wrench (Tire Iron)


Maybe have melee weapons turn bloody after killing a player with it?
Only the rough base model of the baseball bat. Finishing the "nailed bat" and "barbed wire bat" this weekend

2/20/13 - Finally got them working in-game! It's only a matter of time now...:

I should have fixed my graphics settings before taking these (everything is on low) so I do apologize for that. These should give you some idea of the in-game look at least. Here is the normal (bottom left), nailed (top), and barbed wired (bottom right).

I had some alpha issues but hopefully I'll be able to figure it out soon.
But if anyone knows how to deal with the "ghost outlines" in arma 2 alpha textures, give me a holler!
After I finish the admin food drive, I'll be texturing some "household" melee weapons and working on more interesting trash items like old stuffed animals, soggy boxes, crusty socks, etc., so we're not just finding empty cans all over the place.
Thanks for all the support and feedback guys! I can't wait to share this loot with all of you
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