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Rolling Changelog for Community Builds


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#1 R4Z0R49

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Posted 01 November 2012 - 01:28 PM

*
POPULAR

Community Notes:
* DayZ 1.7.6 - PreRelease Info


Community Change log:

* [NEW] - Added a 2 minite delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level.
* [NEW] - Added new sfx for chopping wood.
* [NEW] - Started Update for Cherno intro. (map intro)
* [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time.
* [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s)
* [NEW] - Crossbow Quiver added - 6 arrow mag size.
* [NEW] - WoodenArrow added 6 arrows can be turned into a quiver.
* [NEW] - WoodenArrow can be picked up after use.
* [NEW] - 20% of breaking WoodenArrow when firing it.
* [NEW] - Crowbar now attaches to toolbelt.
* [NEW] - Added Anti teleport script. Reported to server's RPT log

* [NEW] - New models by JoeysLucky22:
- (Soda)  Long's Island Iced Tea (Clayton, moderator)
- (Soda)  Dr. Wasteland (Dr. wasteland, legend)
- (Soda)  Mikhail Made Lemonade (-=PA=-Mikhail, moderator)
- (Soda)  LVG Root Beer (LVG, moderator)
- (Soda)  Mountain Green
- (Soda)  mZLY yZLY (mZLY, moderator)
- (Soda)  R4Z0R soda (R4Z0R, moderator)
- (Soda)  Smasht (Smasht, moderator)
- (Beer)  Rabbitman (Rabbitman, moderator)
- (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)
- (Can) Chef Boneboy Ravioli (Boneboys)
- (Can) Curgon's Chicken Noodle Soup (Curgon)
- (Can) Demon Groves Green Beans (DemonGroover)
- (Can) FraggleOs (Fraggle)
- (Can) Griff Black Beans (Griff)
- (Can) Herpy Dooves Canned Muffins (DerpyHooves)
- (Can) Orlok Mixed Fruit (orlok)
- (Can) Powell's New England Clam Chowder (Powell)
- (Can) Unlabeled Can
- (Can) Tyler's Kidney Beans
- (Can) Conrad's Whole Kernel Corn

* [NEW] - New models by Elvaron:
- New melee weapon: Machete - (Farm - Hunting)
- New Food: Pack of pistachios
- New Food: MRE military rations (Military Loot)
- New junk loot
- Model for Compass instead of green pouch in loot pile
- 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets)
- New models and textures for FoodBaconRaw and FoodBaconCooked.
- Model and textures for Quiver.

* [UPDATED] - BoltsSteel replaced with WoodenArrows.
* [UPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables
* [UPDATED] - loot weighted array generation fixed.
* [UPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count)
* [UPDATED] - Player range on logout to 6 meters. (30 Sec count)
* [UPDATED] - Max Range of targats 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range).
* [UPDATED] - AI behavour updated to try making them zigzag less.
* [UPDATED] - Added push bikes to the zeds pull from vehilce list.
* [UPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up)
* [UPDATED] - Zeds Targets array modified
* [UPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now))
* [UPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max.
* [UPDATED] - Added some czech language
* [UPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters.
* [UPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one.
* [UPDATED] - Updated Infection to cough, shake camera and loose blood.
* [UPDATED] - Updated russian string tables.
* [UPDATED] - Backpack Spawns should now see higher grade backpacks more.
* [UPDATED] - Deer stands has it's own loot table (Hunting).

* [FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius
* [FIXED] - CookedBeef StringTables now added.
* [FIXED] - Spanish, French StringTables updated.
* [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers.
* [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought)
* [FIXED] - Updated refuel to attract zeds. (3-6 Meters)
* [FIXED] - EH's updated to work with bettleye filters.
* [FIXED] - Ammo counts now fixed on dc.
* [FIXED] - Zeds will no longer magically hit players just becuase there within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player))
* [FIXED] - Fixed some base class's for vehicles reporting issues with crew
* [FIXED] - You can now logout with a broke leg.
* [FIXED] - Temperature icon should not disappear anymore.
* [FIXED] - Humanity should now work increase again.
* [FIXED] - Chemlights and flares now work again.
* [FIXED] - time is now set on startup.
* [FIXED] - Hatchet and crowbar don't require reload anymore.
* [FIXED] - Hatchet and crowbar no longer overwrite each other.
* [FIXED] - Explot when converting Mags into other mags (Example - DMR to M24 then back)
* [FIXED] - Blood particles not shown for player.
* [FIXED] - Hide body animation not shown for player.

Combat Roll
* [Fixed] - No longer posiable to combat roll with broken leg
* [Fixed] - Added 4 sec delay to multiple rolls.
* [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on)
* [Fixed] - No longer combat roll in buildings.

* [REMOVED] - Chase combat logging systems removed. (Removed due to ealry warning of agro)
* [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc)
* [REMOVED] - BearTrap Due to issues with the trap still staying active after removal.
* [REMOVED] - Removed DZ_Patrol_Pack_EP1 Due to us no longer planing to remove backpacks from new spawns.
* [REMOVED] - Rmoved all chance based systems for sight and sound from zeds they will now only agro if in view or your makeing noise. Should allow more freedom to move.

* [NOT FIXED] - Zombies attacking tho objects (This wont be anything we can fix without a massive fps cost).

#2 R4Z0R49

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Posted 24 December 2012 - 11:16 AM

updated 24/12/2012

#3 R4Z0R49

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Posted 02 February 2013 - 08:53 PM

Updated to PreRelease Changelog

#4 R4Z0R49

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Posted 19 February 2013 - 08:02 PM

Next Build
Community Change log:

* [NEW] - Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level.
* [NEW] - Added new sfx for chopping wood.
* [NEW] - Started Update for Cherno intro. (map intro)
* [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time.
* [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s)
* [NEW] - Crossbow Quiver added - 6 arrow mag size.
* [NEW] - WoodenArrow added 6 arrows can be turned into a quiver.
* [NEW] - WoodenArrow can be picked up after use.
* [NEW] - 20% of breaking WoodenArrow when firing it.
* [NEW] - Crowbar now attaches to toolbelt.
* [NEW] - Added Anti teleport script. Reported to server's RPT log

* [NEW] - New models by JoeysLucky22:
- (Soda)  Long's Island Iced Tea (Clayton, moderator)
- (Soda)  Dr. Wasteland (Dr. wasteland, legend)
- (Soda)  Mikhail Made Lemonade (-=PA=-Mikhail, moderator)
- (Soda)  LVG Root Beer (LVG, moderator)
- (Soda)  Mountain Green
- (Soda)  mZLY yZLY (mZLY, moderator)
- (Soda)  R4Z0R soda (R4Z0R, moderator)
- (Soda)  Smasht (Smasht, moderator)
- (Beer)  Rabbitman (Rabbitman, moderator)
- (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)
- (Can) Chef Boneboy Ravioli (Boneboys)
- (Can) Curgon's Chicken Noodle Soup (Curgon)
- (Can) Demon Groves Green Beans (DemonGroover)
- (Can) FraggleOs (Fraggle)
- (Can) Griff Black Beans (Griff)
- (Can) Herpy Dooves Canned Muffins (DerpyHooves)
- (Can) Orlok Mixed Fruit (orlok)
- (Can) Powell's New England Clam Chowder (Powell)
- (Can) Unlabeled Can
- (Can) Tyler's Kidney Beans
- (Can) Conrad's Whole Kernel Corn

* [NEW] - New models by Elvaron:
- New melee weapon: Machete - (Farm - Hunting)
- New Food: Pack of pistachios
- New Food: MRE military rations (Military Loot)
- New junk loot
- Model for Compass instead of green pouch in loot pile
- 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets)
- New models and textures for FoodBaconRaw and FoodBaconCooked.
- Model and textures for Quiver.

* [UPDATED] - BoltsSteel replaced with WoodenArrows.
* [UPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables
* [UPDATED] - loot weighted array generation fixed.
* [UPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count)
* [UPDATED] - Player range on logout to 6 meters. (30 Sec count)
* [UPDATED] - Max Range of targats 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range).
* [UPDATED] - AI behavour updated to try making them zigzag less.
* [UPDATED] - Added push bikes to the zeds pull from vehilce list.
* [UPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up)
* [UPDATED] - Zeds Targets array modified
* [UPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now))
* [UPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max.
* [UPDATED] - Added some czech language
* [UPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters.
* [UPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one.
* [UPDATED] - Updated Infection to cough, shake camera and loose blood.
* [UPDATED] - Updated russian string tables.
* [UPDATED] - Backpack Spawns should now see higher grade backpacks more.
* [UPDATED] - Deer stands has it's own loot table (Hunting).

* [FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius
* [FIXED] - CookedBeef StringTables now added.
* [FIXED] - Spanish, French StringTables updated.
* [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers.
* [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought)
* [FIXED] - Updated refuel to attract zeds. (3-6 Meters)
* [FIXED] - EH's updated to work with bettleye filters.
* [FIXED] - Ammo counts now fixed on dc.
* [FIXED] - Zeds will no longer magically hit players just becuase there within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player))
* [FIXED] - Fixed some base class's for vehicles reporting issues with crew
* [FIXED] - You can now logout with a broke leg.
* [FIXED] - Temperature icon should not disappear anymore.
* [FIXED] - Humanity should now work increase again.
* [FIXED] - Chemlights and flares now work again.
* [FIXED] - time is now set on startup.
* [FIXED] - Hatchet and crowbar don't require reload anymore.
* [FIXED] - Hatchet and crowbar no longer overwrite each other.
* [FIXED] - Explot when converting Mags into other mags (Example - DMR to M24 then back)
* [FIXED] - Blood particles not shown for player.
* [FIXED] - Hide body animation not shown for player.

Combat Roll
* [Fixed] - No longer posiable to combat roll with broken leg
* [Fixed] - Added 4 sec delay to multiple rolls.
* [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on)
* [Fixed] - No longer combat roll in buildings.

* [REMOVED] - Chase combat logging systems removed. (Removed due to ealry warning of agro)
* [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc)
* [REMOVED] - BearTrap Due to issues with the trap still staying active after removal.
* [REMOVED] - Removed DZ_Patrol_Pack_EP1 from loot tables. Due to us no longer planing to remove backpacks from new spawns.
* [REMOVED] - Rmoved all chance based systems for sight and sound from zeds they will now only agro if in view or your makeing noise. Should allow more freedom to move.

* [NOT FIXED] - Zombies attacking tho objects (This wont be anything we can fix without a massive fps cost).

#5 R4Z0R49

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Posted 24 February 2013 - 08:10 AM

Patch notes above updated .

#6 R4Z0R49

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Posted 25 March 2013 - 07:57 AM

V1.7.7.DEV -  Dev Release info

Next Build
Community Change log:

* [Prerequisites] New mission file downloaded from (http://www.silentspy...sion-generator/)
* [Prerequisites] Battleye filters must be updated manually by server admins.

* [NEW] - Removed annoying "re-arm" option from actions menu
* [NEW] - Added Clear ground to crash sites (http://i.imgur.com/uVDfGym.jpg)
* [NEW] - Models and textures for mutton.
* [NEW] - Seperate meat for goats, same blood regen as mutton.
* [NEW] - Can now combine magazines.
* [NEW] - Added new loot & table for church.
* [NEW] - Added new food and drink items (only found in supermarkets).
* [NEW] - Added model for a dropped map and watch.
* [NEW] - Weapon MakarovSD (Military, Military Special).
* [NEW] - Weapon RPK_74 (Mi8 Helicrash).
* [NEW] - Vehicle Damage in Percent (With a Toolbox).
* [NEW] - 5L Fuel can takes 1 inv slot.
* [NEW] - Zeds can now push players to the ground when attacked from behind.
* [NEW] - Bigger Compass (You can see the number of degrees).
* [NEW] - Added auth retry system to make sure clients are authed before they spawn (should stop seagull issue).
* [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timout later).

* [FIXED] - Vehicle Repair/Refuel should now always work correctly.
* [FIXED] - M107 & AS50 Lock on system removed.
* [FIXED] - Humanity skin change can now change during game play in all directions. (No longer have to die to change from hero to normal to bandit and vice versa)
* [FIXED] - StudyBody should now work
* [FIXED] - Crashsite loot should now spawn correct for all types of Crash model.
* [FIXED] - Hero Skin teleport issue.
* [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug)
* [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end system to keep up. (Something went wrong, please disconnect and try again!)

* [UPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 (Max sight/hearing from movement forced to 80 meters)
* [UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 800 each.
* [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
* [UPDATED] - M107 lowered chance in loot tables.
* [UPDATED] - AS50 lowered chance in loot tables.
* [UPDATED] - ALL loot table weights have been updated.
* [UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)
* [UPDATED] - Zed spawn timer to 5 mins from 2 mins this should allow an area to be cleared of zeds before more spawn.
* [UPDATED] - Readded Save option to tent and vehicles this is a fail save option. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we readded this option to save tents/vehicles)
* [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Max possible dmg if headshot = 1200 blood, Max body dmg = 600 blood, Legs = 100, Hands = 50)
* [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)  

Side Notes. (in testing)
Damage multiply is now done from 0.1 to 1 changed from 0.3 to 1.2
Body,Legs,Hands now have a separate scale (body 600, Legs 100, Hands 50, Head 1200) (This is max possible damage if multiply = 1)
When unconscious Scale is reduced to 50 no mater the part hit. (allow's for some survival chance when knocked out)
Unconsciours now has a 50/50 chance if multiply is above 0.8
Bleed now only happens if multiply is above 0.7
Sight and sound chances readded so zeds can ignore you.

#7 R4Z0R49

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Posted 30 March 2013 - 07:26 PM

Updated Post & added side note's

http://dayzmod.com/f...s/#entry1255653

#8 R4Z0R49

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Posted 02 April 2013 - 11:58 AM

Community Notes:
* DayZ 1.7.7

Changes:
* [Prerequisites] New mission file downloaded from (http://www.silentspy...sion-generator/)
* [Prerequisites] Battleye filters must be updated manually by server admins.

* [NEW] - Removed annoying "re-arm" option from actions menu
* [NEW] - Added Clear ground to crash sites (http://i.imgur.com/uVDfGym.jpg)
* [NEW] - Models and textures for mutton.
* [NEW] - Seperate meat for goats, same blood regen as mutton.
* [NEW] - Can now combine magazines.
* [NEW] - Added new loot & table for church.
* [NEW] - Added new food and drink items (only found in supermarkets).
* [NEW] - Added model for a dropped map and watch.
* [NEW] - Weapon MakarovSD (Military, Military Special).
* [NEW] - Weapon RPK_74 (Mi8 Helicrash).
* [NEW] - Vehicle Damage in Percent (With a Toolbox).
* [NEW] - 5L Fuel can takes 1 inv slot.
* [NEW] - Bigger Compass (You can see the number of degrees).
* [NEW] - Added auth retry system to make sure clients are authed before they spawn (should stop seagull issue).
* [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timout later).
* [NEW] - Mi8 Crash site model.

* [FIXED] - Vehicle Repair should now always work correctly.
* [FIXED] - M107 & AS50 Lock on system removed.
* [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa)
* [FIXED] - StudyBody should now work
* [FIXED] - Crashsite loot should now spawn correct for all types of Crash model.
* [FIXED] - Hero Skin teleport issue.
* [FIXED] - BAF Bags so they dont set on fire. :-) (no moaning it was a bug)
* [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end system to keep up. (Something went wrong, please disconnect and try again!)

* [UPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 - M107_DZ Zed pull range 450 meters (Max sight/hearing from movement forced to 80 meters)
* [UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 800 each.
* [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
* [UPDATED] - M107 lowered chance in loot tables.
* [UPDATED] - AS50 lowered chance in loot tables.
* [UPDTAED] - ALL loot table weights have been updated/rebalanced.
* [UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)
* [UPDATED] - Zed spawn timer to 5 mins from 2 mins this should allow an area to be cleared of zeds before more spawn.
* [UPDATED] - Readded Save option to tent and vehilces this is a fail save option. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we readded this option to save tents/vehilces)
* [UPDATED] - Zed generate system. Should stop zeds spawning in veiw of players then being deleted
* [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Max possible dmg = body 600, Legs 100, Hands 50, Head 1200)
* [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
* [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if dmg multipier is aboue > 0.8
* [UPDATED] - When unconscious all dmg is lowed to 50 blood for each hit zeds do no matter the part they hit. (Should allow some surviabilty)
* [UPDATED] - Zeds sight and sound chance has been readded so there is a chance they can ignore you.
* [UPDATED] - Sight and sound rebalanced to make them a little more even from movement.
* [UPDATED] - Call extension calls for vehilce dmg
* [UPDATED] - Zeds will no longer spawn for air vehilces.
* [UPDATED] - Hunters loot table adjested with more weapons.

* [REMOVED] - Wild spawning zeds. (Zeds spawning in forest areas will be added next patch)
        * [REMOVED] - Zeds can now push players to the ground when attacked from behind.

Zed knock down removed due to transition issue with animations working on this for the next patch. (Code left in just commented out)

#9 R4Z0R49

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Posted 17 April 2013 - 01:02 PM

* [NEW] - Removed annoying "re-arm" option from actions menu

* [NEW] - Models and textures for mutton.

* [NEW] - Seperate meat for goats, same blood regen as mutton.

* [NEW] - Can now combine magazines.

* [NEW] - Added new loot & table for church.

* [NEW] - Added new food and drink items (only found in supermarkets).

* [NEW] - Added model for a dropped map and watch.

* [NEW] - Weapon MakarovSD (Military, Military Special).

* [NEW] - Weapon RPK_74 (Mi8 Helicrash).

* [NEW] - Vehicle Damage in Percent (With a Toolbox).

* [NEW] - 5L Fuel can takes 1 inv slot.

* [NEW] - Bigger Compass (You can see the number of degrees).

* [NEW] - Added auth retry system to make sure clients are authed before they spawn (should stop seagull issue).

* [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timout later).

* [NEW] - Mi8 Crash site model.

* [NEW] - 3 New decayed Zeds - harder to kill(WIP).

* [NEW] - Added optional watermark for servername (server admins only).

* [NEW] - Sleep updated to Rest. (restores food and drink) (WIP)

* [NEW] - Remote exec security. Should pervent all major RE exploits

* [NEW] - Clear Ground around crash sites have now been disabled by default, server admins can enable. (http://i.imgur.com/uVDfGym.jpg)


* [FIXED] - Vehicle Repair should now always work correctly.

* [FIXED] - M107 & AS50 Lock on system removed.

* [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die to change from hero to normal to bandit and vice versa)

* [FIXED] - StudyBody should now work.

* [FIXED] - Crashsite loot should now spawn correct for all types of Crash model.

* [FIXED] - Hero Skin teleport issue.

* [FIXED] - BAF Bags so they dont set on fire. :-) (no moaning it was a bug)

* [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!)

* [FIXED] - Zeds spawning underground.

* [FIXED] - Loot spawning undergroung.

* [FIXED] - Melee weapons having no ammo on login/skin change.

* [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 10 minutes.

* [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 15 minutes and no players within 250 meters(WIP). (Server performance boost)

* [FIXED] - Gear menu Explot to force respawn.

* [FIXED] - Optimized some destruction effects for security and performance.

* [FIXED] - Unconscious Damage scale to only happen if hit by zeds.


* [UPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 - M107_DZ Zed pull range 450 meters (Max sight/hearing from movement forced to 80 meters)

* [UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 800 each.

* [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)

* [UPDATED] - M107 lowered chance in loot tables.

* [UPDATED] - AS50 lowered chance in loot tables.

* [UPDTAED] - ALL loot table weights have been updated.

* [UPDTAED] - ALL loot table weights have been rebalanced.

* [UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.

* [UPDATED] - Mac and 1911 Pistol dmg updated.

* [UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)

* [UPDATED] - Zed spawn timer to 5 mins from 2 mins this should allow an area to be cleared of zeds before more spawn.

* [UPDATED] - Readded the "save" option to tents and vehilces. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we readded this option to save tents/vehilces)

* [UPDATED] - Zed generate system. Should stop zeds spawning in veiw of players then being deleted.

* [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Max possible dmg = body 600, Legs 100, Hands 50, Head 1200)

* [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)

* [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if dmg multipier is above > 0.8

* [UPDATED] - When unconscious all dmg is lowed to 50 blood for each hit zeds do no matter the part they hit. (Should allow some surviabilty)

* [UPDATED] - Zeds sight and sound chance has been readded so there is a chance they can ignore you.

* [UPDATED] - Sight and sound rebalanced to make them a little more even from movement.

* [UPDATED] - Call extension calls for vehilce dmg.

* [UPDATED] - Zeds will no longer spawn for air vehilces.

* [UPDATED] - Hunters loot table adjested with more weapons.

* [UPDATED] - SQL files working on linux.

* [UPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds.

* [UPDATED] - Updated zed speed to default.

* [UPDATED] - Melee systems updated.

* [UPDATED] - Old Bandit skin for male chars.

* [UPDATED] - Lowered action sound for refuel from 10 meters to 5.

* [UPDATED] - Lowered Direct coms action sound.

* [UPDATED] - Vehicle damage syncs updated to reduce call extension spam.

* [UPDATED] - Lowered Transfusion infection rate.


* [REMOVED] - Wild spawning zeds. (Zeds spawning in forest areas will be added next patch)

* [REMOVED] - Zeds can now push players to the ground when attacked from behind.


Zed knock down removed due to transition issue with animations working on this for the next patch. (Code left in just commented out)



Updated :-)



#10 R4Z0R49

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Posted 17 April 2013 - 01:39 PM

We might also be able to get this in before release

* [NEW] - Vehicles and tents now report free gear slots (example: UAZ (weapons/others/backpacks)).


http://ziellos2k.net...17141327522.png
http://ziellos2k.net...17141346844.png

Images updated

#11 R4Z0R49

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Posted 20 April 2013 - 06:50 PM

Affected addons:
    * dayz_anim
    * dayz_code
    * dayz_communityassets
    * dayz_sfx
    * dayz_server (server admins only)
    * Mission (server admins only) (Prerequisites)
    * SQL Files (server admins only)

Community Notes:
    * DayZ 1.7.7

Changes:
    * [Prerequisites]   New mission file downloaded from (http://www.silentspy...sion-generator/)
    * [Prerequisites]   BattlEye filters must be updated manually by server admins.

    * [NEW] - Removed annoying "re-arm" option from actions menu
    * [NEW] - Models and textures for mutton.
    * [NEW] - Separate meat for goats, same blood regen as mutton.
    * [NEW] - Can now combine magazines.
    * [NEW] - Added new loot & table for church.
    * [NEW] - Added new food and drink items (only found in supermarkets).
    * [NEW] - Added model for a dropped map and watch.
    * [NEW] - Weapon MakarovSD (Military, Military Special).
    * [NEW] - Weapon RPK_74 (Mi8 Helicrash).
    * [NEW] - Vehicle Damage in Percent (With a Toolbox).
    * [NEW] - 5L Fuel can takes 1 inv slot.
    * [NEW] - Bigger Compass (You can see the number of degrees).
    * [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue).
    * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later).
    * [NEW] - Mi8 Crash site model.
    * [NEW] - 3 New decayed Zeds - harder to kill (WIP).
    * [NEW] - Added optional watermark for servername (server admins only).
    * [NEW] - "Sleep" at tents changed to "Rest". (WIP)
    * [NEW] - Remote exec security. Should prevent all major RE exploits
    * [NEW] - Clear Ground around crash sites have now been disabled by default, server admins can enable. (http://i.imgur.com/uVDfGym.jpg)
    * [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png
    * [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 3.
    * [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt)
    * [NEW] - New starting gear added. ("Makarov","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","ItemBandage","ItemPainkiller","HandRoadFlare").
    * [NEW] - Servers date have been locked to give full moon nights.

    * [FIXED] - Vehicle repair should now always work correctly.
    * [FIXED] - M107 & AS50 Lock on system removed. (Removes green boxes)
    * [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die to change from hero to normal to bandit and vice versa)
    * [FIXED] - StudyBody should now work. (Describing wounds accurately)
    * [FIXED] - Crashsite loot should now spawn correct for all types of Crash model.
    * [FIXED] - Hero Skin teleport issue.
    * [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug)
    * [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!)
    * [FIXED] - Zeds spawning underground.
    * [FIXED] - Loot spawning underground.
    * [FIXED] - Melee weapons having no ammo on login/skin change.
    * [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 10 minutes.
    * [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 15 minutes and no players within 250 meters(WIP). (Server performance boost)
    * [FIXED] - Gear menu exploit to force respawn.
    * [FIXED] - Optimized some destruction effects for security and performance.
    * [FIXED] - Unconscious damage scale to only happen if hit by zeds.

    * [UPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 - M107_DZ Zed pull range 450 meters (Max sight/hearing from movement forced to 80 meters)
    * [UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 800 each.
    * [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
    * [UPDATED] - M107 lowered chance in loot tables.
    * [UPDATED] - AS50 lowered chance in loot tables.
    * [UPDTAED] - ALL loot table weights have been updated.
    * [UPDTAED] - ALL loot table weights have been rebalanced.
    * [UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.
    * [UPDATED] - Mac and 1911 Pistol dmg updated.
    * [UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)
    * [UPDATED] - Zed spawn timer from 2 minutes to 5 minutes. This should allow an area to be cleared of zeds before more spawn.
    * [UPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles)
    * [UPDATED] - Zed generate system. Should stop zeds spawning in view of players then being deleted.
    * [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400)
    * [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
    * [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if dmg multiplier is above > 0.8
    * [UPDATED] - When unconscious all dmg is lowed to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability)
    * [UPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you.
    * [UPDATED] - Sight and sound rebalanced to make them a little more even from movement.
    * [UPDATED] - Call extension calls for vehicle dmg.
    * [UPDATED] - Zeds will no longer spawn for air vehicles.
    * [UPDATED] - Hunters loot table adjusted with more weapons.
    * [UPDATED] - SQL files working on Linux.
    * [UPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds.
    * [UPDATED] - Updated zed speed to default.
    * [UPDATED] - Melee systems updated.
    * [UPDATED] - Old Bandit skin for male chars.
    * [UPDATED] - Lowered action sound for refuel from 10 meters to 5.
    * [UPDATED] - Lowered Direct comms action sound.
    * [UPDATED] - Vehicle damage syncs updated to reduce call extension spam.
    * [UPDATED] - Lowered Transfusion infection rate.
    * [UPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver.
    * [UPDATED] - You can now only have 1 quiver in your main inventory.
    * [UPDATED] - Melee range has been updated.

    * [REMOVED] - Wild spawning zeds. (Zeds spawning in forest areas will be added next patch)
    * [REMOVED] - Zeds can now push players to the ground when attacked from behind.

#12 R4Z0R49

R4Z0R49

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Posted 01 May 2013 - 04:09 PM

    Affected addons:
* dayz_anim
* dayz_code
* dayz_communityassets
* dayz_sfx
* dayz_server (server admins only)
* Mission (server admins only) (Prerequisites)
* SQL Files (server admins only)

Community Notes:
* Pre-Release.01052013

Changes:
* [Mission Prerequisites]   New mission file downloaded from (http://www.silentspy...sion-generator/)
* [Prerequisites]   BattlEye filters must be updated manually by server admins.

* [NEW] - Removed annoying "re-arm" option from actions menu
* [NEW] - Models and textures for mutton.
* [NEW] - Separate meat for goats, same blood regen as mutton.
* [NEW] - Can now combine magazines.
* [NEW] - Added new loot & table for church.
* [NEW] - Added new food and drink items (only found in supermarkets).
* [NEW] - Added model for a dropped map and watch.
* [NEW] - Weapon MakarovSD (Military, Military Special).
* [NEW] - Weapon RPK_74 (Mi8 Helicrash).
* [NEW] - Vehicle Damage in Percent (With a Toolbox).
* [NEW] - 5L Fuel can takes 1 inv slot.
* [NEW] - Bigger Compass (You can see the number of degrees).
* [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue).
* [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later).
* [NEW] - Mi8 Crash site model.
* [NEW] - 3 New decayed Zeds - Harder to kill and Do more damage.
* [NEW] - Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)).
* [NEW] - "Sleep" at tents changed to "Rest". (WIP)
* [NEW] - Remote exec security. Should prevent all major RE exploits
* [NEW] - Clear Ground around crash sites have now been disabled by default, server admins can enable. (http://i.imgur.com/uVDfGym.jpg)
* [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png
* [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 3.
* [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt)
* [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller").
* [NEW] - Servers date has been locked to give full moon nights.
* [NEW] - Zeds hitting through Walls/Buildings should now be fixed/better.
* [NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small 2 for medium)
Small = 8 objects slots, no weapons, no bags.
Medium = 16 Objects 1 weapon , no bags
* [NEW] - Mi8 Crash site will now spawn Zeds

* [FIXED] - Vehicle repair should now always work correctly.
* [FIXED] - M107 & AS50 Lock on system removed. (Removes green boxes)
* [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die to change from hero to normal to bandit and vice versa)
* [FIXED] - StudyBody should now work. (Describing wounds accurately)
* [FIXED] - Crashsite loot should now spawn correct for all types of Crash model.
* [FIXED] - Hero Skin teleport issue.
* [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug)
* [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!)
* [FIXED] - Zeds spawning underground.
* [FIXED] - Loot spawning underground.
* [FIXED] - Melee weapons having no ammo on login/skin change.
* [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 30 minutes.
* [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost)
* [FIXED] - Gear menu exploit to force respawn.
* [FIXED] - Optimized some destruction effects for security and performance.
* [FIXED] - Unconscious damage scale to only happen if hit by zeds.
* [FIXED] - Dayz Date/Time public var will now end mission on failed attempt.

* [UPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 - M107_DZ Zed pull range 450 meters (Max sight/hearing from movement forced to 80 meters)
* [UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 800 each.
* [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
* [UPDATED] - M107 lowered chance in loot tables.
* [UPDATED] - AS50 lowered chance in loot tables.
* [UPDTAED] - ALL loot table weights have been updated.
* [UPDTAED] - ALL loot table weights have been rebalanced.
* [UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] - Mac and 1911 Pistol dmg updated.
* [UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)
* [UPDATED] - Zed spawn timer from 2 minutes to 5 minutes. This should allow an area to be cleared of zeds before more spawn.
* [UPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles)
* [UPDATED] - Zed generate system. Should stop zeds spawning in view of players then being deleted.
* [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400)
* [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
* [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if dmg multiplier is above > 0.8
* [UPDATED] - When unconscious all dmg is lowed to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability)
* [UPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you.
* [UPDATED] - Sight and sound rebalanced to make them a little more even from movement.
* [UPDATED] - Call extension calls for vehicle dmg.
* [UPDATED] - Zeds will no longer spawn for air vehicles.
* [UPDATED] - Hunters loot table adjusted with more weapons.
* [UPDATED] - SQL files working on Linux.
* [UPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds.
* [UPDATED] - Updated zed speed to default.
* [UPDATED] - Melee systems updated.
* [UPDATED] - Old Bandit skin for male chars.
* [UPDATED] - Lowered action sound for refuel from 10 meters to 5.
* [UPDATED] - Lowered Direct comms action sound.
* [UPDATED] - Vehicle damage syncs updated to reduce call extension spam.
* [UPDATED] - Lowered Transfusion infection rate.
* [UPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver.
* [UPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack.
* [UPDATED] - Melee range has been updated.
* [UPDATED] - HMMWV Stroage has been updated to 10 weapons 50 slots 2 backpacks.
* [UPDATED] - AH6 & MH6 Cargo updated. (AH6 = transportMaxWeapons = 3;transportMaxMagazines = 30;transportmaxbackpacks = 2;) (MH6 = transportMaxWeapons = 3;transportMaxMagazines = 20;transportmaxbackpacks = 3;)
* [UPDATED] - Fire Places will no longer act as storage systems.
* [UPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace.
* [UPDATED] - Fireplace can no longer be picked up after lighting.
* [UPDATED] - Vehicles speeds hmmwv - Faster, pbx - Faster, UAZ - Faster, ATV's - Slower

* [REMOVED] - Wild spawning zeds. (Zeds spawning in forest areas will be added next patch)
* [REMOVED] - Zeds can now push players to the ground when attacked from behind.

Zed knock down removed due to transition issue with animations working on this for the next patch. (Code left in just commented out)



#13 R4Z0R49

R4Z0R49

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Posted 12 May 2013 - 09:19 PM

* [NEW] - Infected survivor camps. (WIP) 3 - Small, 4 - Medium.

* [NEW] - FPS Monitor this will dynamically change how/total amounts of zed/loot/trash piles spawning to keep the players base fps up.

* [NEW] - Zeds hitting through Walls/Buildings should now be fixed.

* [NEW] - Main menu Intro.

* [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller").

* [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2.

* [NEW] - 6 New decayed Zeds - Harder to kill and Do more damage.

* [NEW] - 2 New background tracks.


* [FIXED] - Most Duping issues should now be resolved.

* [FIXED] - Can no longer brake legs by anything other then players/zeds/falling/getting out of moving vehicle


* [UPDATED] - Zed generate system. has now been fully rewrote.

* [UPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character

* [UPDATED] - Refuel now locks the player in place for the time to fill.


In Testing fix for zeds glitching/walking tho walls


Added onto the notes from aboue



#14 R4Z0R49

R4Z0R49

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Posted 19 May 2013 - 09:05 AM

WIP Changes:


   * [NEW] - Removed annoying "re-arm" option from actions menu

   * [NEW] - Models and textures for mutton.

   * [NEW] - Separate meat for goats, same blood regen as mutton.

   * [NEW] - Can now combine magazines.

   * [NEW] - Added new loot & table for church.

   * [NEW] - Added new food and drink items (only found in supermarkets).

   * [NEW] - Added model for a dropped map and watch.

   * [NEW] - Weapon MakarovSD (Military, Military Special).

   * [NEW] - Weapon RPK_74 (Mi8 Helicrash).

   * [NEW] - Vehicle Damage in Percent (With a Toolbox).

   * [NEW] - 5L Fuel can takes 1 inv slot.

   * [NEW] - Bigger Compass (You can see the number of degrees).

   * [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue).

   * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later).

   * [NEW] - Mi8 Crash site model.

   * [NEW] - 2 New background tracks.

   * [NEW] - 6 New decayed Zeds - Harder to kill and Do more damage.

   * [NEW] - Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)).

   * [NEW] - "Sleep" at tents changed to "Rest". (WIP)

   * [NEW] - Remote exec security. Should prevent all major RE exploits

   * [NEW] - Clear Ground around crash sites added but disabled by default, server admins can enable. (http://i.imgur.com/uVDfGym.jpg)

   * [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks). http://ziellos2k.net...17141327522.png

   * [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2.

   * [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots.

   * [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller").

   * [NEW] - Servers date has been locked to give full moon nights.

   * [NEW] - Zeds hitting through Walls/Buildings should now be fixed.

   * [NEW] - Mainmenu Intro.

   * [NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small 2 for medium)

Small = 8 objects slots, no weapons, no bags.

Medium = 16 Objects 1 weapon , no bags

* [NEW] - Infected survivor camps. (WIP) 3 - Small, 4 - Medium.

* [NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up.

* [NEW] - Crafting is now added.

* [NEW] - Attachment Crafting is the only way to upgrade weapons. (Attachments are found they need other objects to be crafted before being applied to weapons)

* [NEW] - 2 New Melee weapons.(Bat,Shovel)

* [NEW] - 2 New Bat variations used in crafting. (NailedBat,WiredBat)

* [NEW] - Wild Spawning of zeds has been redone and readded.

* [NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps).

* [NEW] - Zeds can now tackle players to the ground when attacked (Stuck player's leg to trip him/her up).


   * [FIXED] - Vehicle repair should now always work correctly.

   * [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa)

   * [FIXED] - StudyBody should now work. (Describing wounds accurately)

   * [FIXED] - Crashsite loot should now spawn correct for all types of Crash model.

   * [FIXED] - Hero Skin teleport issue.

   * [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug)

   * [FIXED] - Updated timeout timer from 40 secs to 60 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!)

   * [FIXED] - Zeds spawning underground.

   * [FIXED] - Loot spawning underground.

   * [FIXED] - Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000)

   * [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 30 minutes.

   * [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost)

   * [FIXED] - Gear menu exploit to force respawn.

   * [FIXED] - Optimized some destruction effects for security and performance.

   * [FIXED] - Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious)

   * [FIXED] - Dayz Date/Time public var will now end mission on failed attempt.

* [FIXED] - Can no longer brake legs by anything other then players/zeds/falling/getting out of moving vehicle.

* [FIXED] - Most Dupeing issues should now be resolved.


   * [UPDATED] - Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 - (Max sight/hearing from movement forced to 80 meters)

   * [UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 800 each.

   * [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)

   * [UPDTAED] - ALL loot table weights have been updated.

   * [UPDTAED] - ALL loot table weights have been rebalanced.

   * [UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.

   * [UPDATED] - Mac and 1911 Pistol dmg updated.

   * [UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)

   * [UPDATED] - Zed spawn timer from 2 minutes to 5 minutes. This should allow an area to be cleared of zeds before more spawn.

   * [UPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles)

   * [UPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted.

   * [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400)

   * [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)

   * [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if dmg multiplier is above > 0.8

   * [UPDATED] - When unconscious all dmg is lowed to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability)

   * [UPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you.

   * [UPDATED] - Sight and sound rebalanced to make them a little more even from movement.

   * [UPDATED] - Call extension calls for vehicle dmg.

   * [UPDATED] - Zeds will no longer spawn for air vehicles.

   * [UPDATED] - Hunters loot table adjusted with more weapons.

   * [UPDATED] - SQL files working on Linux.

   * [UPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds.

   * [UPDATED] - Updated zed speed to default.

   * [UPDATED] - Melee systems updated.

   * [UPDATED] - Old Bandit skin for male chars.

   * [UPDATED] - Lowered action sound for refuel from 10 meters to 5.

   * [UPDATED] - Lowered Direct comms action sound.

   * [UPDATED] - Vehicle damage syncs updated to reduce call extension spam.

   * [UPDATED] - Lowered Transfusion infection rate.

   * [UPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver.

   * [UPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack.

   * [UPDATED] - Melee range has been updated.

   * [UPDATED] - HMMWV Stroage has been updated to 10 weapons, 50 slots and 2 backpacks.

   * [UPDATED] - AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks)

   * [UPDATED] - Fire Places will no longer act as storage systems.

   * [UPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace.

   * [UPDATED] - Fireplace can no longer be picked up after lighting.

   * [UPDATED] - Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower

   * [UPDATED] - Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place.

   * [UPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character.

   * [UPDATED] - Refuel now locks the player in place for the time to fill.


   * [REMOVED] - M107 and AS50. (Removed from game)

   * [REMOVED] - Removed all military weapons with any attachment from loot tables. (Not removed from game)


All changes are still pending this is not a final changelog. This is your chance to bring up anything you don't like